The landscape is unchanged, but the platforming challenges all change, the puzzles are made more difficult, and enemies are replaced with substantially more powerful variants. Imagine a brief cutscene where Sonic returns to the islands, and something happens that causes all of the artificial structures to change. While I don’t think the game needs it, as there is plenty to do in it already, I do think Frontiers is structured in a way that makes such a mode viable. Do it, SEGA! Post-Game Content ModeĪs things stand, Sonic Frontiers has no post-game content. There are surely other QoL improvements people want to. Though a marathon mode that will grade me on how many red rings I collect, and how much time I take to get through each of the 30 cyberspace stages would be even better.Ī cutscene viewer would also be nice, as would a way to look at the animated and comic tie-ins in-game. Adding a button to lets me move on to the next stage like Sonic 4 would be nice. Speaking of Arcade Mode, I was a little surprised there was no way to go straight from one cyberspace stage to another in that. Heck, maybe go all in and also include the sub bosses in a separate part of that mode? A mode that lets you play all four back to back would solve this and introduce a new post-game challenge ala the game’s Arcade Mode. Like, how about a proper Boss Rush mode? There’s currently no way to replay the Titan bosses, which is a shame. But what should SEGA & Sonic Team actually do? I think there are some clear directions where Frontiers DLC could go: Quality of Life Improvementsĭepending on the nature of this, this probably shouldn’t be paid DLC, but there are definitely some smaller areas where Frontiers could improve. Of course, it’s one thing to just like the idea of DLC. Especially if we’re going to be waiting five years for the next one. Frontiers needs – nay, deserves – some proper, substantial downloadable content. With Sonic Frontiers, that needs to change. I mean, who wouldn’t have wanted more classic levels re-imagined in Sonic Generations or Sonic Mania? ![]() Maybe we get some level packs reusing in-game assets, or cosmetics, or if we’re really lucky, some new characters or a couple brand new levels, but we’ve never really gotten anything substantial, even when you’d think a game was built for it. In an era where a lot of single-player games can get loads of post-launch content, SEGA has remained rather stingy when it comes to Sonic. Sonic as a franchise has always been…strangely averse to DLC.
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